Welcome to My IMT 561 Portfolio

Yalu ([optional pronouns])

I am a master’s student in [program], focused on [interest area or domain].

This quarter I want to get better at [analysis, storytelling, interaction design, etc.].

One dataset or topic I am excited to visualize is [topic], because [short reason].

Documenting iterative process

Replace placeholders with your own notes and images.

Context of use: This one hour clock would be used in working places, where people want to manage their time more efficiently.

Final Clock 1

Sketch iteration documentation (paper/hand-drawn photos)

Clock 1 sketch iteration 1
Clock 1 sketch iteration 2

Design process: Driven by the goal to mitigate "time blindness" for the people who want to improve their time efficiency, this clock transforms abstract time into a tangible quantized grid system. The design evolved from traditional clock sketches to a 3,600-cell grid, converting the mental task of "calculating time" into the visual act of "observing volume" to show how an hour is consumed.

I applied several information visualization principles to the final form: I added a semi-transparent dark mask over the grid background to ensure the digital time and progress percentage remain the focal point and are legible regardless of the underlying cell colors. The progress bar uses high-contrast bright yellow against an hour-mapped background hue. This provides a clear visual anchor to capture progress instantly while reducing cognitive load. A dynamic pulse on the current second's cell grounds the user's attention in the "now." This rhythmic motion serves as a visual heartbeat, helping to alleviate anxiety associated with the passage of time.

Key Design Decisions: Breaking the hour into physical units makes time "weighty" and intuitive, removing the need for mental math. The semi-transparent mask effectively filters out visual noise from the background grid, prioritizing core information. And combining a volumetric grid with a linear progress bar provides two ways to interpret time, supporting different cognitive processing styles.

Self-reflection / future work: I might add the ability for users to click and drag over the grid to reserve blocks of cells for specific tasks, changing their color manually. While the current clock is excellent for passive observation, adding an interactive planning layer would turn the clock into an active productivity tool.

Documenting iterative process

Replace placeholders with your own notes and images.

Context of use: This clock is designed as an ambient desktop display for creative professionals working in a home office environment. Rather than providing high-pressure numerical countdowns, it helps users perceive the passage of time organically through the accumulation of leaves.

Final Clock 2

Sketch iteration documentation (paper/hand-drawn photos)

Clock 2 sketch iteration 1
Clock 2 sketch iteration 2

Design process: The design transforms a traditional clock into an ambient indicator for creative home offices. Moving away from stressful numerical countdowns, I iterated on a volumetric accumulation model where time is collected rather than lost. By allowing leaves to stack throughout a 24-hour cycle, the clock creates a sedimentary record of the day, providing a low-resolution view of time through the growing depth of the foliage.

Key Design Decisions: The pile height is mapped to the 24-hour day (TotalMinutes / 1440). This turns the display into a tangible progress bar, letting users perceive the "weight" and duration of their workday at a glance. I prioritized fluid repulsion physics. This allows users to brush through the leaves with their mouse, offering a tactile, meditative micro-break that helps clear creative blocks during the day.

Self-reflection / future work: First, I would enhance the interaction by allowing the mouse to "stir" the grounded leaves, making them swirl or rotate slightly when hovered over. This adds a "fidget-toy" element to the clock. Turning the time-tracking interface into a low-stakes interactive playground can help maintain focus and reduce anxiety during transitions. Second, I would implement a "Midnight Gust" animation where, at 00:00:00, a strong virtual wind blows all accumulated leaves off the screen. For users who work from home, the transition between days can be overwhelming. A visual reset provides a satisfying sense of closure and a clean slate for the next day, transforming a jump in data into a therapeutic and meditative experience.

Adapted from Golan Levin, 2016-2018

Documenting iterative process

by Raizel Lagunero — source code

Context of use: This clock is based on a bookshelf that adds to the cozy, focused ambiance of studying.

Ex 10

Design process: Each shelf represents either the hour, minute, or second of the day. The number of books per shelf represents that amount, and the potted plant shows the time for quick understanding. The background color represents AM and PM by light and dark shades, respectively, helping users intuitively recognize the time while maintaining a relaxed study atmosphere. This design is meant to be used as a background webpage to use while studying.

Self-reflection / future work: Improve this design by adding more visual details, textures, and lighting effects that enhance a peaceful and studious scene.

Sketch evolution

Ex 10 sketch evolution step 1
Step 1 — This sketch depicts timer that is represented by books on a bookshelf. It had features of representing a student's classes and the amount of time that was studied per class. However, this design was too cluttered and did not fit the ambiant visualization that I had envisioned.
Ex 10 sketch evolution step 2
Step 2 — I simplified the design to only include three simple bookshelves, and instead of a timer, I implemented a clock. However, I recieved feedback that it was difficult to immediately count how many books were in each shelf, and it the clock did not show whether it was in the AM or PM.
Ex 10 sketch evolution step 3
Step 3 — I added numeric labels on potted plants at the end of each shelf to allow the user to quickly understand what time it was. I also added a background feature that reflected what time of day it is; light background represents AM, and dark represents PM.

Documenting iterative process

by Yongxi Chen — source code

Context of use: This sketch represents the rhythm of box breathing, a meditation technique used to calm the mind and reduce stress by maintaining a steady 4-4-4-4 breathing cycle: breathe in, hold, breathe out, hold. It is designed for mindfulness practice, stress management sessions, and focus exercises where users need visual and temporal guidance to regulate their breathing.

Ex 11

Design process:

  1. Square path visualization: The breathing cycle is represented by a square with four edges, where each edge corresponds to one breathing phase. A colored line progressively draws around the square, providing clear visual tracking of the 4-second intervals. The square shape reinforces the "box breathing" concept.
  2. Color-coded phases: Each of the four phases uses a distinct teal-to-gray gradient color (teal for inhale, light blue for first hold, mint for exhale, gray for second hold).
  3. Countdown timer with neon glow: Large text displays the current phase label. The neon glow effect on the lines creates a calming, modern aesthetic while maintaining high visibility against the starry background.

Self-reflection / future work: Add customizable breathing durations (e.g., 3-3-3-3 or 5-5-5-5 cycles) to accommodate different skill levels. Include audio cues or gentle sound at phase transitions to support eyes-closed practice.

Sketch evolution

Ex 11 sketch evolution step 1
Step 1 — Initial layout
Ex 11 sketch evolution step 2
Step 2 — After peer feedback
Ex 11 sketch evolution step 3
Step 3 — Final refined version

Documenting iterative process

by Teresa Wang — source code

Context: This clock is designed for people who love making pancakes. It works as a fun, visual timer to use while cooking, helping users track how long their pancakes have been frying through animation and color changes.

Ex 12

Design process: For my pancake clock, I designed the layout as a pancake cooking simulator. It shows a pan frying pancakes and then dropping them onto a plate, which makes the whole clock feel like a small kitchen scene. The animation was an intentional choice because it imitates a real cooking environment and makes the passage of time more visual and engaging.

The color change of the pancakes is another key design choice. They start light and gradually turn golden brown as time passes. This helps people understand how long the pancake has been cooking without needing to read numbers, giving a more natural sense of time. I also added a countdown counter below the plate to give users a clear, easy-to-read time reference, balancing fun visuals with functional feedback.

Since I wasn’t able to hand-draw detailed pancakes due to limited time, the visuals could have looked more polished if I had more time to refine them. I also chose warm, high-contrast colors (browns and yellows) for better visibility and accessibility.

Self-reflection / future work: In the future, I would like to add more realistic pancake textures and steam effects to make the cooking scene feel livelier. I also plan to add features like letting users flip the pancakes with a click to include simple interactivity.

Sketch evolution

Ex 12 sketch evolution step 1
Step 1 — initial layout and annotated design decisions
Ex 12 sketch evolution step 2
Step 2 — second layout after peer feedback
Ex 12 sketch evolution step 3
Step 3 — refined visuals and annotations

more details next week